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Beyond the Marsh A Greyhawk – Ghost of Saltmarsh campaign
ILLSPAWN

A Greyhawk – Ghost of Saltmarsh campaign

Beyond the Marsh is a D&D campaign based of The Ghosts of Saltmarsh set in the World of Greyhawk like most of my campaigns. The content will be either from official D&D content, bought 3rd party content, and homebrew. While I try as the DM to stick with canon and the official timeline, sometimes it doesn’t occur.

We start in the common year 597 (CY). The Children of Pomarj, known as CoP, made an agreement with King Kimbertos Skotti of Keoland that they would send help to deal with some problems in Saltmarsh. This agreement was made in 596 (CY) during the creation of the Confederation of Paragons in which multiple Kingdoms united to deal with the threats in the Pomarj once and for all.


The two lucky adventurers are an eager Paladin named Tholl and Rysha. Tholl is a half-orc who has a connection with the Renoresh, the Chief of a village to the west of the CoP keep and member of CoP council. The other adventurer is Rysha a half-elf assassin that is a part of the assassin’s guild run by Luna who is also a member of the council.


Upon arrival Eliander Firborn is the first to introduce himself to Tholl and Rysha and informs them they will be helping Keoland gain control of Saltmarsh from the Sea Princes (a slave trade and smuggling organization), Rysha appears to be quiet and taking everything in.

Later in the afternoon while meeting with the Saltmarsh Council ,they meet two adventurers named Ezra and Jasher. Jasher is a serious man and Ezra is kind of in-between wanting to be talkative, but also be a mystery. Both are mercenaries from a local mercenary guild. Ezra, Jasher, Rysha , and Tholl meet with the council of Saltmarsh which consist of Anders Solmor the youngest member of the council, Eda Oweland the senior member of the town council, Eliander Fireborn who fought for the Keoland royal army, Gellan Primewater a wealthy and fashionable man, and Manistrad Copperlocks the leader of the newly formed mining operation. They are told they are being hired as a group to investigate a haunted house that was once owned by an aged alchemist.